mirror of
https://git.cluster.stumblestore.de/llamprecht/KnilchWeb.git
synced 2025-12-15 23:31:19 +01:00
90 lines
2.9 KiB
TypeScript
90 lines
2.9 KiB
TypeScript
function initGrid(gridsize: number): boolean[][] {
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var grid: Array<Array<boolean>> = new Array(gridsize);
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for (var i = 0; i < gridsize; i++) {
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grid[i] = new Array(gridsize);
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for(var k = 0; k < gridsize; k++) {
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grid[i][k] = false
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}
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}
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return grid
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}
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//ctx.rect(0,0,c.width/gridsize, c.height/gridsize);
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function getCursorPositionOnCanvas(canvas: HTMLCanvasElement, event: any) {
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const rect = canvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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return { x, y };
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}
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function drawPointOnCanvas(
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canvas: HTMLCanvasElement,
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event: any,
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ctx: CanvasRenderingContext2D
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) {
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var pos = getCursorPositionOnCanvas(canvas, event);
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ctx.moveTo(pos.x, pos.y);
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ctx.lineTo(pos.x + 1, pos.y + 1);
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ctx.stroke();
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}
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function resizeCanvas(canvas: HTMLCanvasElement) {
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canvas.width = (window.innerHeight / 100) * 90;
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canvas.height = (window.innerHeight / 100) * 90;
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}
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function drawGrid(gridsize: number, grid: boolean[][], c: HTMLCanvasElement, ctx: CanvasRenderingContext2D){
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var knilchon : HTMLImageElement = new Image()
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knilchon.src = 'knilch.png'
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knilchon.onload = (e: Event) => {
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var knilchoff : HTMLImageElement = new Image()
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knilchoff.src = 'knilchoff.png'
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knilchoff.onload = (e: Event) => {
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for (var i: number = 0; i <= gridsize; i++) {
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for (var k: number = 0; k <= gridsize; k++) {
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if (grid[i][k] == true) {
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ctx.drawImage(knilchon,(i * c.width) / gridsize,(k * c.height) / gridsize,c.width / gridsize,c.height / gridsize);
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} else {
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ctx.drawImage(knilchoff,(i * c.width) / gridsize,(k * c.height) / gridsize,c.width / gridsize,c.height / gridsize);
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}
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ctx.rect(
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(i * c.width) / gridsize,
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(k * c.height) / gridsize,
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c.width / gridsize,
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c.height / gridsize
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);
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}
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}
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ctx.stroke();
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}
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}
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}
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function populateGrid (grid: boolean[][],gridsize):boolean[][]{
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for (var i: number = 0; i < gridsize; i++) {
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for (var k: number = 0; k < gridsize; k++) {
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if (Math.random() > 0.5) {
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grid[i][k] = true
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} else {
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grid[i][k] = false
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}
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}
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}
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return grid
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}
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function bodyLoad() {
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var gridsize: number = 3;
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var grid : boolean[][] = initGrid(gridsize)
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grid = populateGrid(grid, gridsize)
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var c: HTMLCanvasElement = document.getElementById(
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"Game"
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) as HTMLCanvasElement;
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resizeCanvas(c);
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c.addEventListener("mousedown", function(e) {
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drawPointOnCanvas(c, e, ctx);
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});
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var ctx = c.getContext("2d");
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ctx.moveTo(0, 0);
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drawGrid(gridsize,grid,c,ctx)
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}
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